AnyPS5/core
Alex 33603bf8a9 fix(shader): keep runtime image mode switches inside continue targets
An image with several runtime modes is emitted as a switch whose default
and disabled modes end in OpUnreachable. In a loop latch that exit breaks
the continue construct, and spirv-val rejected the shader. Inside a
continue target those cases now join the merge with an undefined result.

Fixes #1921

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 23:05:07 -04:00
..
Decoder feat(jpegenc): honor the encode restart interval 2026-10-06 14:16:07 +02:00
libs fix(shader): keep runtime image mode switches inside continue targets 2026-10-08 23:05:07 -04:00
relinker Merge pull request #1457 from drk1rd/fix/relinker-ud1-trap 2026-10-08 16:17:06 +02:00
shader/recompiler fix(shader): keep runtime image mode switches inside continue targets 2026-10-08 23:05:07 -04:00