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BdaResources.hpp
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style: drop the branch's code comments per CONVENTIONS.md
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2026-09-29 21:25:29 +03:00 |
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BufferPool.hpp
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perf(agc): pool device staging buffers by size class
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2026-10-09 14:58:21 +02:00 |
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ColorTargetLayout.hpp
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fix(agc): apply CMASK fast clears per tile
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2026-10-10 18:20:06 +13:00 |
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ColorTargetTransfer.hpp
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feat(agc): support tiled color target layout
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2026-09-23 13:15:30 +03:00 |
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Context.hpp
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feat(agc): bind storage buffers update-after-bind above the per-stage limit
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2026-10-10 02:08:15 +02:00 |
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DccMetadata.hpp
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fix(agc): store and read DCC keys over the console's metadata extent
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2026-10-08 15:24:43 +02:00 |
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DepthSurface.hpp
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fix(agc): color targets with gaps between written MRT slots, depth array slices
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2026-10-01 23:21:58 +02:00 |
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Draw.hpp
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perf(agc): read draw vertex and index buffers in place from host imports
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2026-10-10 10:22:58 +05:30 |
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GpuColorTransfer.hpp
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perf(agc): keep the 10-bit scanout resident and present it with the guest path's pixels
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2026-10-03 08:49:27 +13:00 |
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GuestBufferMemory.hpp
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perf(agc): share one dma-buf import per 64 MiB of Linux direct memory
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2026-10-10 03:21:53 +02:00 |
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GuestSamplerResource.hpp
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feat(agc): accept samplers that force sRGB decoding of sRGB textures
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2026-10-10 01:38:17 +02:00 |
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GuestTextureResource.hpp
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feat(agc): detile XOR-swizzled textures whose base carries a pipe/bank XOR
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2026-10-08 14:30:52 -05:00 |
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Pipeline.hpp
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feat(agc): accept 64-bit atomics in graphics shaders when the device enables them
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2026-10-08 20:16:01 +02:00 |
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PipelineCache.hpp
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feat(agc): persistent shader disk cache and Vulkan pipeline cache
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2026-09-30 12:01:25 +03:00 |
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PipelineSpecialization.hpp
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fix(shader): validate and serialize pipeline specialization constants (wip)
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2026-10-08 17:28:35 +03:00 |
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Recorder.hpp
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perf(agc): read draw vertex and index buffers in place from host imports
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2026-10-10 10:22:58 +05:30 |
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Resources.hpp
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perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
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2026-09-26 19:00:40 -07:00 |
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Sampler.hpp
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feat(agc): accept samplers that force sRGB decoding of sRGB textures
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2026-10-10 01:38:17 +02:00 |
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ShaderInputState.hpp
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refactor(shader): separate artifact preparation from draw and dispatch
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2026-10-08 17:26:40 +03:00 |
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ShaderResources.hpp
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Merge pull request #1865 from fisherjoey/perf/texture-key-ignore-feedback
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2026-10-10 17:16:09 +13:00 |
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Shaders.hpp
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feat(shader): emulate fragment barycentrics with a generated geometry stage
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2026-10-10 03:24:50 +02:00 |
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State.hpp
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Merge pull request #1485 from Celegans12/feat/agc-10-11-11-unorm-color-targets
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2026-10-10 07:58:55 +02:00 |
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Texture.hpp
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fix(agc): apply CMASK fast clears per tile
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2026-10-10 18:20:06 +13:00 |
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TextureCache.hpp
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perf(agc): keep render targets on gpu across draws
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2026-09-24 21:30:00 +03:00 |
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TextureDetiler.hpp
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Merge pull request #1734 from TheAggie/feat/agc-texture-pipe-bank-xor
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2026-10-10 08:00:45 +02:00 |
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TextureFormat.hpp
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feat(agc): accept samplers that force sRGB decoding of sRGB textures
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2026-10-10 01:38:17 +02:00 |
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TextureSwizzleEquations.hpp
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fix(agc): lay out 3D SW_64KB_D_X textures as thick volumes
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2026-10-08 18:28:19 -04:00 |
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TextureTiling.hpp
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feat(agc): thick mip tails of mipmapped 3D textures
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2026-10-05 21:32:06 +13:00 |
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UnitShadow.hpp
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fix(agc): keep the guest's bytes in the padding a storage write-back stores
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2026-10-05 20:51:34 +13:00 |
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VertexInput.hpp
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perf(agc): read draw vertex and index buffers in place from host imports
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2026-10-10 10:22:58 +05:30 |