AnyPS5/core/libs/prx/libSceAgcDriver/Graphics/include
Adrià 394b6d049c
Merge pull request #2253 from Raghav314/perf/agc-draw-inputs-in-place
perf(agc): read draw vertex and index buffers in place from host imports
2026-10-10 08:19:00 +02:00
..
BdaResources.hpp style: drop the branch's code comments per CONVENTIONS.md 2026-09-29 21:25:29 +03:00
BufferPool.hpp perf(agc): pool device staging buffers by size class 2026-10-09 14:58:21 +02:00
ColorTargetLayout.hpp fix(agc): apply CMASK fast clears per tile 2026-10-10 18:20:06 +13:00
ColorTargetTransfer.hpp feat(agc): support tiled color target layout 2026-09-23 13:15:30 +03:00
Context.hpp feat(agc): bind storage buffers update-after-bind above the per-stage limit 2026-10-10 02:08:15 +02:00
DccMetadata.hpp fix(agc): store and read DCC keys over the console's metadata extent 2026-10-08 15:24:43 +02:00
DepthSurface.hpp fix(agc): color targets with gaps between written MRT slots, depth array slices 2026-10-01 23:21:58 +02:00
Draw.hpp perf(agc): read draw vertex and index buffers in place from host imports 2026-10-10 10:22:58 +05:30
GpuColorTransfer.hpp perf(agc): keep the 10-bit scanout resident and present it with the guest path's pixels 2026-10-03 08:49:27 +13:00
GuestBufferMemory.hpp perf(agc): share one dma-buf import per 64 MiB of Linux direct memory 2026-10-10 03:21:53 +02:00
GuestSamplerResource.hpp feat(agc): accept samplers that force sRGB decoding of sRGB textures 2026-10-10 01:38:17 +02:00
GuestTextureResource.hpp feat(agc): detile XOR-swizzled textures whose base carries a pipe/bank XOR 2026-10-08 14:30:52 -05:00
Pipeline.hpp feat(agc): accept 64-bit atomics in graphics shaders when the device enables them 2026-10-08 20:16:01 +02:00
PipelineCache.hpp feat(agc): persistent shader disk cache and Vulkan pipeline cache 2026-09-30 12:01:25 +03:00
PipelineSpecialization.hpp fix(shader): validate and serialize pipeline specialization constants (wip) 2026-10-08 17:28:35 +03:00
Recorder.hpp perf(agc): read draw vertex and index buffers in place from host imports 2026-10-10 10:22:58 +05:30
Resources.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
Sampler.hpp feat(agc): accept samplers that force sRGB decoding of sRGB textures 2026-10-10 01:38:17 +02:00
ShaderInputState.hpp refactor(shader): separate artifact preparation from draw and dispatch 2026-10-08 17:26:40 +03:00
ShaderResources.hpp Merge pull request #1865 from fisherjoey/perf/texture-key-ignore-feedback 2026-10-10 17:16:09 +13:00
Shaders.hpp feat(shader): emulate fragment barycentrics with a generated geometry stage 2026-10-10 03:24:50 +02:00
State.hpp Merge pull request #1485 from Celegans12/feat/agc-10-11-11-unorm-color-targets 2026-10-10 07:58:55 +02:00
Texture.hpp fix(agc): apply CMASK fast clears per tile 2026-10-10 18:20:06 +13:00
TextureCache.hpp perf(agc): keep render targets on gpu across draws 2026-09-24 21:30:00 +03:00
TextureDetiler.hpp Merge pull request #1734 from TheAggie/feat/agc-texture-pipe-bank-xor 2026-10-10 08:00:45 +02:00
TextureFormat.hpp feat(agc): accept samplers that force sRGB decoding of sRGB textures 2026-10-10 01:38:17 +02:00
TextureSwizzleEquations.hpp fix(agc): lay out 3D SW_64KB_D_X textures as thick volumes 2026-10-08 18:28:19 -04:00
TextureTiling.hpp feat(agc): thick mip tails of mipmapped 3D textures 2026-10-05 21:32:06 +13:00
UnitShadow.hpp fix(agc): keep the guest's bytes in the padding a storage write-back stores 2026-10-05 20:51:34 +13:00
VertexInput.hpp perf(agc): read draw vertex and index buffers in place from host imports 2026-10-10 10:22:58 +05:30