AnyPS5/core/libs/prx/libSceAgcDriver/tests/FragmentBarycentric.cpp

34 lines
978 B
C++

#include "prx/libSceAgcDriver/Execution/include/FragmentBarycentric.hpp"
#include <cstdio>
namespace {
struct Case {
VkDriverId driver;
bool reported;
bool usable;
};
constexpr Case Cases[]{
{VK_DRIVER_ID_MOLTENVK, true, false},
{VK_DRIVER_ID_MOLTENVK, false, false},
{VK_DRIVER_ID_MESA_RADV, true, true},
{VK_DRIVER_ID_MESA_RADV, false, false},
{VK_DRIVER_ID_NVIDIA_PROPRIETARY, true, true},
{VK_DRIVER_ID_AMD_PROPRIETARY, true, true},
{VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS, false, false},
};
}
int main() {
int failures = 0;
for (const auto& item : Cases) {
if (AgcDriver::FragmentShaderBarycentricUsable(item.driver, item.reported) != item.usable) {
std::fprintf(stderr, "driver %d reported %d: expected %s fragment barycentric\n", static_cast<int>(item.driver), item.reported ? 1 : 0, item.usable ? "usable" : "unusable");
++failures;
}
}
return failures == 0 ? 0 : 1;
}