ProsperoRadio (PPSA99001) stops at 33.7 s on Windows, with #3649 applied so that it gets past poll, on the throw from #3840: what(): fcntl: record locks are not implemented on Windows, command=12, fd=3 F_GETLK, F_SETLK, F_SETLKW and the F_OGETLK, F_OSETLK and F_OSETLKW forms now follow FreeBSD 11.4's kern_fcntl and lf_advlockasync (8c639945): an SEEK_CUR start is resolved against the descriptor offset (EOVERFLOW past OFF_MAX), F_RDLCK needs read access and F_WRLCK write access (EBADF), another type is EINVAL, and the range is checked against the file size for SEEK_END (EINVAL for a negative start or an unknown whence, EOVERFLOW past OFF_MAX). The guest is one process, and lf_blocks never lets locks of one owner conflict, so whichever descriptor or thread asks, F_SETLK and F_SETLKW succeed without waiting and F_GETLK reports F_UNLCK, as on the console. Nothing is held on the host: Windows byte-range locks are mandatory and would fail the guest's own reads and writes through other descriptors. A lock from the end of a directory throws. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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| .github | ||
| 3rdparty | ||
| cmake | ||
| core | ||
| docs | ||
| tools | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.