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screamm 43ffba87e4 feat(libkernel): implement fcntl record locks on Windows
ProsperoRadio (PPSA99001) stops at 33.7 s on Windows, with #3649
applied so that it gets past poll, on the throw from #3840:

    what():  fcntl: record locks are not implemented on Windows, command=12, fd=3

F_GETLK, F_SETLK, F_SETLKW and the F_OGETLK, F_OSETLK and F_OSETLKW
forms now follow FreeBSD 11.4's kern_fcntl and lf_advlockasync
(8c639945): an SEEK_CUR start is resolved against the descriptor offset
(EOVERFLOW past OFF_MAX), F_RDLCK needs read access and F_WRLCK write
access (EBADF), another type is EINVAL, and the range is checked against
the file size for SEEK_END (EINVAL for a negative start or an unknown
whence, EOVERFLOW past OFF_MAX). The guest is one process, and
lf_blocks never lets locks of one owner conflict, so whichever
descriptor or thread asks, F_SETLK and F_SETLKW succeed without waiting
and F_GETLK reports F_UNLCK, as on the console. Nothing is held on the
host: Windows byte-range locks are mandatory and would fail the guest's
own reads and writes through other descriptors. A lock from the end of
a directory throws.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-12 18:42:53 +00:00
.github feat(tools): keep technical debt in one file per library 2026-10-12 20:38:17 +02:00
3rdparty build: remove accidental imgui gitlink 2026-10-11 17:51:09 +05:30
cmake build: reject an SDL2 without HIDAPI and fall back to shared SPIRV-Tools 2026-10-11 10:18:23 +02:00
core feat(libkernel): implement fcntl record locks on Windows 2026-10-12 18:42:53 +00:00
docs feat(libkernel): implement fcntl record locks on Windows 2026-10-12 18:42:53 +00:00
tools feat(tools): keep technical debt in one file per library 2026-10-12 20:38:17 +02:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
CMakeLists.txt feat(tools): keep technical debt in one file per library 2026-10-12 20:38:17 +02:00
CONTRIBUTING.md feat(tools): keep technical debt in one file per library 2026-10-12 20:38:17 +02:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md docs: add architecture overview with Mermaid diagrams 2026-10-04 11:20:38 +02:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.