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muhzain05 48919d01e4 fix(videodec2): answer picture info from the decoder that last wrote the buffer
sceVideodec2GetPictureInfo searched the live decoders in handle order and
returned the first one that had ever written the queried frame buffer. When
two decoders wrote the same address, the lower handle answered with stale
timestamps, a stale AVC decoder answered for an HEVC or VP9 picture, a stale
HEVC or VP9 decoder made an AVC query throw, and resetting or deleting the
decoder that wrote the buffer last exposed the older decoder's picture again.

Record the decoder that last published a picture into each frame buffer and
answer from that decoder only. Reset and Delete drop only the decoder's own
records, so another decoder's picture is never removed or brought back.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:06:54 -06:00
.github docs(contributing): name the title a pull request unblocks 2026-10-12 11:05:40 +02:00
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cmake build: reject an SDL2 without HIDAPI and fall back to shared SPIRV-Tools 2026-10-11 10:18:23 +02:00
core fix(videodec2): answer picture info from the decoder that last wrote the buffer 2026-10-12 04:06:54 -06:00
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.gitmodules fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
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README.md docs: add architecture overview with Mermaid diagrams 2026-10-04 11:20:38 +02:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.