SaveDataDirNameSearchResult.infos points at an array the title reads one entry per returned directory name, but the search never wrote it, and SaveDataSearchInfo was declared as 128 opaque bytes. A title that asks for the infos read whatever its buffer held. SaveDataSearchInfo is now the 48-byte record shadPS4 declares as OrbisSaveDataSearchInfo (blocks, free blocks, 32 reserved bytes), and the search fills one per returned name. Every native save reports SAVE_DATA_BLOCKS_MAX blocks, as sceSaveDataGetMountInfo and the block sort keys already assume, so both counts are SAVE_DATA_BLOCKS_MAX and the reserved bytes are zero. guest_savedata_search_tests checks the two records, their zero reserved bytes and that the search writes nothing past them. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VFVE5WbaUJ2vyj8NAW44CS |
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| 3rdparty | ||
| cmake | ||
| core | ||
| docs | ||
| tools | ||
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| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.