| .. |
|
BdaResources.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
BufferPool.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
ColorTargetLayout.hpp
|
perf(agc): batch GPU work in a recorder with host-imported guest memory
|
2026-09-25 16:27:49 -07:00 |
|
ColorTargetTransfer.hpp
|
feat(agc): support tiled color target layout
|
2026-09-23 13:15:30 +03:00 |
|
Context.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
DccMetadata.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
Draw.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
GpuColorTransfer.hpp
|
perf(agc): batch GPU work in a recorder with host-imported guest memory
|
2026-09-25 16:27:49 -07:00 |
|
GuestBufferMemory.hpp
|
fix(kernel): orderly shutdown when closing the display window
|
2026-09-28 18:30:34 +03:00 |
|
GuestSamplerResource.hpp
|
fix(shader): distinguish descriptor resources by register
|
2026-09-23 12:20:33 +03:00 |
|
GuestTextureResource.hpp
|
perf(agc): batch GPU work in a recorder with host-imported guest memory
|
2026-09-25 16:27:49 -07:00 |
|
Pipeline.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
PipelineCache.hpp
|
perf(agc): move color transfers to + gpu resources cache
|
2026-09-23 22:32:42 +03:00 |
|
Recorder.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
Resources.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
Sampler.hpp
|
perf(agc): batch GPU work in a recorder with host-imported guest memory
|
2026-09-25 16:27:49 -07:00 |
|
ShaderInputState.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
ShaderResources.hpp
|
fix(agc): preserve per-draw input buffer contents until gpu completion
|
2026-09-28 13:35:53 +03:00 |
|
Shaders.hpp
|
refactor(agc): unify shader resource bindings and push constants
|
2026-09-21 13:48:44 +03:00 |
|
State.hpp
|
fix(agc): reject primitive restart only for indexed draws
|
2026-09-28 16:49:29 +13:00 |
|
Texture.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
TextureCache.hpp
|
perf(agc): keep render targets on gpu across draws
|
2026-09-24 21:30:00 +03:00 |
|
TextureDetiler.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
TextureFormat.hpp
|
fix(agc): keep BGRA color targets resident between draws
|
2026-09-28 16:26:02 +10:00 |
|
TextureSwizzleEquations.hpp
|
perf(agc): batch GPU work in a recorder with host-imported guest memory
|
2026-09-25 16:27:49 -07:00 |
|
TextureTiling.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
UnitShadow.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
VertexInput.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |