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shaders
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feat(agc): add standalone shader test for libSceAgcDriver
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2026-09-16 07:43:05 +03:00 |
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BdaContracts.cpp
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feat(shader): add fragmentShaderBarycentricEnabled flag to recompiler
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2026-09-22 21:35:45 +03:00 |
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BdaDevice.cpp
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perf(agc): move color transfers to + gpu resources cache
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2026-09-23 22:32:42 +03:00 |
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BdaExecution.cpp
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feat(shader): implement checked BDA reads and GPU fault reporting
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2026-09-21 19:26:09 +03:00 |
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BdaResources.cpp
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perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
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2026-09-26 19:00:40 -07:00 |
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BdaShader.cpp
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feat(shader): implement checked BDA reads and GPU fault reporting
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2026-09-21 19:26:09 +03:00 |
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BdaShader.hpp
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feat(shader): implement checked BDA reads and GPU fault reporting
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2026-09-21 19:26:09 +03:00 |
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BdaTests.hpp
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feat(agc): support tiled color target layout
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2026-09-23 13:15:30 +03:00 |
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ColorTargetLayout.cpp
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feat(agc): support tiled color target layout
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2026-09-23 13:15:30 +03:00 |
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ColorTransferTests.cpp
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perf(agc): use device-local tile buffers and cache spir-v validation
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2026-09-25 09:14:03 +03:00 |
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ColorTransferTests.hpp
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perf(agc): move color transfers to + gpu resources cache
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2026-09-23 22:32:42 +03:00 |
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Flip.cpp
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fix(tests): align agc flip waits and memory synchronization checks
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2026-09-28 19:32:43 +03:00 |
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Graphics.cpp
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fix(agc): reject primitive restart only for indexed draws
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2026-09-28 16:49:29 +13:00 |
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GraphicsTests.hpp
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feat(agc): support rendertarget64kb shader textures
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2026-09-24 11:18:35 +03:00 |
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GuestAllocations.cpp
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fix(kernel): support page-aligned mprotect for loaded images
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2026-09-23 12:45:39 +03:00 |
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GuestSamplerResource.cpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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GuestTextureResource.cpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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Pm4.cpp
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fix(tests): align agc flip waits and memory synchronization checks
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2026-09-28 19:32:43 +03:00 |
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Recompiler.cpp
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feat(agcDriver): add draw handling and shader recompile preparation
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2026-09-14 12:06:35 +03:00 |
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Recorder.cpp
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fix(agc): preserve per-draw input buffer contents until gpu completion
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2026-09-28 13:35:53 +03:00 |
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ShaderMemory.cpp
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perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
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2026-09-26 19:00:40 -07:00 |
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Submit.cpp
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feat(agc): extend graphics compiler contract and add mesh and tessellation paths
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2026-09-15 21:19:06 +03:00 |
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TextureDetiler.cpp
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perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
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2026-09-26 19:00:40 -07:00 |
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TextureFormat.cpp
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test(agc): add texture resource and detiling coverage
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2026-09-23 10:57:27 +03:00 |
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TextureTiling.cpp
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feat(agc): support rendertarget64kb shader textures
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2026-09-24 11:18:35 +03:00 |
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Visual.cpp
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refactor(video): use presentation without maintenance extensions
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2026-09-23 20:10:01 +03:00 |