AnyPS5/core/libs/prx/libSceVideoOut/include/PadInput.hpp

36 lines
958 B
C++

#ifndef CORE_LIBS_PRX_LIBSCEVIDEOOUT_PADINPUT_HPP
#define CORE_LIBS_PRX_LIBSCEVIDEOOUT_PADINPUT_HPP
#include "SDL_events.h"
#include "SDL_gamecontroller.h"
#include "prx/libScePad/include/InputMapping.hpp"
#include <array>
#include <chrono>
#include <vector>
class DisplayWindow;
class PadInput {
public:
PadInput();
~PadInput();
void HandleEvent(const SDL_Event& event, DisplayWindow& window);
void Update();
private:
void publish();
void setMouseMode(bool enabled);
void openFirstAvailableController();
void openController(int deviceIndex);
void closeController();
std::vector<Pad::InputBinding> bindings;
std::vector<bool> pressed;
std::vector<std::chrono::steady_clock::time_point> wheelReleaseTimes;
std::array<std::uint8_t, 2> mouseStick{128, 128};
std::chrono::steady_clock::time_point nextMousePoll{};
SDL_GameController* controller = nullptr;
bool mouseEnabled = false;
};
#endif