Deathloop (PPSA01670) imports sceHttpAbortWaitRequest; Planet Coaster (PPSA01736) and Palworld import sceHttpWaitRequest. Epoll handles are kept in a registry with an abort flag, a destroyed flag and a condition variable. A wait with a negative timeout blocks until sceHttpAbortWaitRequest, sceHttpDestroyEpoll or the sceHttpTerm of the last context wakes it; a bounded wait still returns 0 events. An abort stays set and makes every later wait return SCE_HTTP_ERROR_ABORTED (0x80431080); a wait woken by destroy or term returns 0 events. sceHttpDestroyEpoll no longer frees a handle a waiter is blocked on. sceHttpInit registers its context, and the epoll calls and sceHttpTerm return BEFORE_INIT without a live context and INVALID_ID for an unknown context or handle. Behaviour and error codes: shadPS4 src/core/libraries/network/http.cpp and http_error.h at a8a70da595da2a96e0410309472ba4a7eb558144. Signature (void* eh): Orbital tools/ida/db_types.json at b321fcdbd700cc02da1cb1ad25412781d5ec73c6 and SharpProspero src/SharpProspero/Interop/Net/Http.cs at 60977b29103452b9681ae10c7a9011d44965bf16. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> (cherry picked from commit 766997df3f8329fd6e8e7aac2b5d83daf88c8292) |
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README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.