Go to file
boykopovar 4f892eeb15 refactor(io): add new byte primitives for windows pe 2026-09-08 17:40:39 +03:00
core refactor(io): add new byte primitives for windows pe 2026-09-08 17:40:39 +03:00
docs refactor(core): add some nodiscard and const 2026-08-03 21:05:36 +03:00
.gitignore initial commit 2026-08-03 20:02:52 +03:00
CMakeLists.txt feat(core): relocation tables from pt dynamic instead of hardcoded offset 2026-08-04 13:32:22 +03:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md feat(log): log system detalization 2026-09-08 12:10:49 +03:00

README.md

About

Converter for native execution of PlayStation 5 ELF binaries on Linux through binary format conversion and ABI compatibility. The relinker implementation uses only the C++20 standard library and performs deterministic binary transformation.

Implementations of system prx libraries suitable for dynamic linking: core/libs/prx

Status

Execution reaches _start, stack unwinding and exception handling tables are built. All unimplemented functions throw std::runtime_error. what() is printed to stderr and the process terminates. Shader initialization via sceAgcCreate* passes.

Now: sceVideoOutOpen not implemented.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.