Go to file
alfalfa-star 4f9ddffce0 perf(agc): read a fast-cleared surface's guest bytes only when the import is compared
#2096 keeps a copy of a storage image's guest bytes so that Refresh can
compare memory the write watch does not cover. The host-import upload
path takes that copy only when the range is unwatched, but the DCC
fast-clear path took it on every upload. Reading the whole surface goes
through the flush hook, so each 64 KiB block of a surface that a unit
shadow covers recorded a publish and waited for the GPU.

The clear path now resolves the surface's host import first (the import
can unwatch the range, as a compared host-pointer import does) and takes
the copy only when the range is then unwatched, like the import path.
Write-watched memory, such as direct memory behind a dma-buf import,
skips it; a range that is unwatched later re-uploads instead of
comparing, as before #2096.

agc_driver_dcc_keys_first_write checks that a fast-cleared upload keeps
the copy exactly when its range is unwatched at that point.

PPSA14632 (LEGO Horizon Adventures) on Linux, RX 9070 XT: the flush hook
waited ~60,000 times per 10 s for these publishes (6.4 s), now ~3,500,
and presents rise from ~24 to ~100 per 10 s.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:05:34 +02:00
.github Merge pull request #976 from Saibamen/ci/release-parity 2026-10-10 11:29:15 +02:00
3rdparty fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
core perf(agc): read a fast-cleared surface's guest bytes only when the import is compared 2026-10-10 13:05:34 +02:00
docs perf(agc): render with dynamic rendering when pipelines come from libraries 2026-10-10 11:45:25 +02:00
tools fix(tools): ignore test names when checking executable registration 2026-10-10 09:54:44 +02:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
CMakeLists.txt fix(tools): ignore test names when checking executable registration 2026-10-10 09:54:44 +02:00
CONTRIBUTING.md docs(contributing): document CLI for manual Build runs 2026-10-09 19:37:34 +00:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md docs: add architecture overview with Mermaid diagrams 2026-10-04 11:20:38 +02:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.