AnyPS5/core/libs/prx/libSceMouse/Export.cpp

31 lines
785 B
C++

#include "prx/libSceMouse/include/MouseState.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int APS5_VABI sceMouseInit() {
return Mouse::Initialize();
}
int APS5_VABI sceMouseOpen(int userId, std::int32_t type, std::int32_t index, const void* param) {
return Mouse::Open(userId, type, index, static_cast<const MouseOpenParam*>(param));
}
int APS5_VABI sceMouseClose(std::int32_t handle) {
return Mouse::Close(handle);
}
int APS5_VABI sceMouseRead(std::int32_t handle, MouseData* data, std::int32_t num) {
return Mouse::Read(handle, data, num);
}
void MousePublishInput_nid_postfix(const MouseInputEvent& event) {
Mouse::Publish(event);
}
int APS5_VABI sceMouseResetAbsolutePosition() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}