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screamm 5471844c5d feat(libkernel): add setitimer on the alarm timer
PS5MC (PPSA99420) imports setitimer (hPWDGx8ioXQ, aerolib) at registry
index 472, after tcsetpgrp and before getitimer. Predicted stop:
"FAIL: unresolved ELF import hPWDGx8ioXQ from libkernel.prx".

setitimer follows FreeBSD 11.4 kern_time.c (8c639945) sys_setitimer and
kern_setitimer: EINVAL for an unknown timer and for an itimerfix failure
or more than INT32_MAX / 2 seconds; a zero value clears the interval and
disarms; a null value reads the timer, EFAULT when the output is null too.
ITIMER_REAL shares the alarm state, now with an interval that re-arms it
as realitexpire does; alarm clears it, as FreeBSD's alarm.c does.

Guest SIGALRM handlers are not run, so an expiry with a handler, or with
SIGALRM blocked (signals are never left pending), throws naming the
interval; SIG_IGN drops it and the default disposition exits with 142,
as alarm already did. Intervals below 1 ms throw (itimerfix rounds them
to tick / 16 and the console's hz is unknown). ITIMER_VIRTUAL and
ITIMER_PROF throw when armed and read and disarm as zero.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-12 22:08:23 +02:00
.github feat(progress): publish a progress history chart 2026-10-12 21:31:09 +02:00
3rdparty build: remove accidental imgui gitlink 2026-10-11 17:51:09 +05:30
cmake build: reject an SDL2 without HIDAPI and fall back to shared SPIRV-Tools 2026-10-11 10:18:23 +02:00
core feat(libkernel): add setitimer on the alarm timer 2026-10-12 22:08:23 +02:00
docs feat(libkernel): add setitimer on the alarm timer 2026-10-12 22:08:23 +02:00
tools feat(progress): publish a progress history chart 2026-10-12 21:31:09 +02:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
CMakeLists.txt feat(progress): publish a progress history chart 2026-10-12 21:31:09 +02:00
CONTRIBUTING.md Merge pull request #4400 from adriadam10/ci/stale-conflict-warning 2026-10-12 20:54:11 +02:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md feat(progress): publish a progress history chart 2026-10-12 21:31:09 +02:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.