AnyPS5/core/libs/prx/libScePlayerInvitationDialog/libScePlayerInvitationDialo...

87 lines
3.1 KiB
C++

#include "prx/libScePlayerInvitationDialog/libScePlayerInvitationDialog.h"
#include <mutex>
#include "prx/libc/include/General.hpp"
#include "prx/libc/include/general/LogMacros.hpp"
namespace {
constexpr std::int32_t COMMON_DIALOG_RESULT_USER_CANCELED = 1;
constexpr auto COMMON_DIALOG_ERROR_NOT_INITIALIZED = static_cast<std::int32_t>(0x80B80003u);
constexpr auto COMMON_DIALOG_ERROR_NOT_FINISHED = static_cast<std::int32_t>(0x80B80005u);
constexpr auto COMMON_DIALOG_ERROR_ARG_NULL = static_cast<std::int32_t>(0x80B8000Du);
std::mutex g_dialog_mutex;
PlayerInvitationDialogStatus g_dialog_status = PlayerInvitationDialogStatus::None;
std::int32_t status() {
return static_cast<std::int32_t>(g_dialog_status);
}
}
extern "C" {
std::int32_t APS5_VABI scePlayerInvitationDialogInitialize(void) {
std::lock_guard lock(g_dialog_mutex);
APS5_LOG_OUT("status=%d", status());
if (g_dialog_status == PlayerInvitationDialogStatus::None) {
g_dialog_status = PlayerInvitationDialogStatus::Initialized;
}
return 0;
}
std::int32_t APS5_VABI scePlayerInvitationDialogOpen(const ScePlayerInvitationDialogParam* param) {
std::lock_guard lock(g_dialog_mutex);
APS5_LOG_OUT("param=%p status=%d", static_cast<const void*>(param), status());
if (g_dialog_status == PlayerInvitationDialogStatus::None) {
g_dialog_status = PlayerInvitationDialogStatus::Initialized;
}
g_dialog_status = PlayerInvitationDialogStatus::Running;
return 0;
}
std::int32_t APS5_VABI scePlayerInvitationDialogUpdateStatus(void) {
std::lock_guard lock(g_dialog_mutex);
APS5_LOG_OUT("status=%d", status());
if (g_dialog_status == PlayerInvitationDialogStatus::Running) {
g_dialog_status = PlayerInvitationDialogStatus::Finished;
}
return status();
}
std::int32_t APS5_VABI scePlayerInvitationDialogGetStatus(void) {
std::lock_guard lock(g_dialog_mutex);
APS5_LOG_OUT("status=%d", status());
return status();
}
std::int32_t APS5_VABI scePlayerInvitationDialogClose(void) {
std::lock_guard lock(g_dialog_mutex);
APS5_LOG_OUT("status=%d", status());
if (g_dialog_status == PlayerInvitationDialogStatus::Running) {
g_dialog_status = PlayerInvitationDialogStatus::Finished;
}
return 0;
}
std::int32_t APS5_VABI scePlayerInvitationDialogTerminate(void) {
std::lock_guard lock(g_dialog_mutex);
APS5_LOG_OUT("status=%d", status());
g_dialog_status = PlayerInvitationDialogStatus::None;
return 0;
}
std::int32_t APS5_VABI scePlayerInvitationDialogGetResult(ScePlayerInvitationDialogResult* result) {
std::lock_guard lock(g_dialog_mutex);
APS5_LOG_OUT("result=%p status=%d", static_cast<void*>(result), status());
if (g_dialog_status == PlayerInvitationDialogStatus::None) return COMMON_DIALOG_ERROR_NOT_INITIALIZED;
if (result == nullptr) return COMMON_DIALOG_ERROR_ARG_NULL;
if (g_dialog_status != PlayerInvitationDialogStatus::Finished) return COMMON_DIALOG_ERROR_NOT_FINISHED;
*result = ScePlayerInvitationDialogResult{};
result->result = COMMON_DIALOG_RESULT_USER_CANCELED;
return 0;
}
}