AnyPS5/core/libs/prx/libSceAjmi/Export.cpp

90 lines
1.6 KiB
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
extern "C" {
int sceAjmBatchCancel(uint32_t context, uint32_t batch) {
(void)context;
(void)batch;
return 0;
}
int sceAjmBatchErrorDump(const AjmBatchInfo* info, AjmBatchError* error) {
(void)info;
(void)error;
return 0;
}
int sceAjmBatchWait(uint32_t context, uint32_t batch, uint32_t timeout, AjmBatchError* error) {
(void)context;
(void)batch;
(void)timeout;
(void)error;
return 0;
}
int sceAjmDecAt9ParseConfigData(const void* config_data, AjmDecAt9ConfigDataInfo* config_info) {
(void)config_data;
(void)config_info;
return 0;
}
int sceAjmFinalize(uint32_t context) {
(void)context;
return 0;
}
int sceAjmInitialize(int64_t reserved, uint32_t* context) {
(void)reserved;
(void)context;
return 0;
}
int sceAjmInstanceCreate(uint32_t context, uint32_t codec, uint64_t flags, uint32_t* instance) {
(void)context;
(void)codec;
(void)flags;
(void)instance;
return 0;
}
int sceAjmInstanceDestroy(uint32_t context, uint32_t instance) {
(void)context;
(void)instance;
return 0;
}
int sceAjmMemoryRegister(uint32_t context, void* ptr, size_t pages) {
(void)context;
(void)ptr;
(void)pages;
return 0;
}
int sceAjmMemoryUnregister(uint32_t context, void* ptr) {
(void)context;
(void)ptr;
return 0;
}
int sceAjmModuleRegister(uint32_t context, uint32_t codec, int64_t reserved) {
(void)context;
(void)codec;
(void)reserved;
return 0;
}
int sceAjmModuleUnregister(uint32_t context, uint32_t codec) {
(void)context;
(void)codec;
return 0;
}
const char* sceAjmStrError(int error) {
(void)error;
return nullptr;
}
}