AnyPS5/core/libs/prx/libSceAudio/Export.cpp

31 lines
776 B
C++

#include <cstdint>
#include "SceTypes.hpp"
extern "C" {
using SceAudioOutPortId = std::int32_t;
std::int32_t sceAudioOutInit(void) { return 0; }
SceAudioOutPortId sceAudioOutOpen(std::int32_t userId, std::int32_t type, std::int32_t index, std::uint32_t len, std::uint32_t freq, std::uint32_t param) {
(void)userId; (void)type; (void)index; (void)len; (void)freq; (void)param;
return 0;
}
std::int32_t sceAudioOutOutput(SceAudioOutPortId handle, const void* ptr) {
(void)handle; (void)ptr;
return 0;
}
std::int32_t sceAudioOutSetVolume(SceAudioOutPortId handle, std::int32_t flag, std::int32_t* vol) {
(void)handle; (void)flag; (void)vol;
return 0;
}
std::int32_t sceAudioOutClose(SceAudioOutPortId handle) {
(void)handle;
return 0;
}
}