AnyPS5/core/libs/prx/libSceAudio3d/Export.cpp

50 lines
962 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
extern "C" {
void sceAudio3dGetDefaultOpenParameters(Audio3dOpenParameters* p) {
(void)p;
}
int sceAudio3dInitialize(int64_t reserved) {
(void)reserved;
return 0;
}
int sceAudio3dPortAdvance(uint32_t port_id) {
(void)port_id;
return 0;
}
int sceAudio3dPortGetQueueLevel(uint32_t port_id, uint32_t* queue_level, uint32_t* queue_available) {
(void)port_id;
(void)queue_level;
(void)queue_available;
return 0;
}
int sceAudio3dPortOpen(int user_id, const Audio3dOpenParameters* parameters, uint32_t* id) {
(void)user_id;
(void)parameters;
(void)id;
return 0;
}
int sceAudio3dPortPush(uint32_t port_id, uint32_t blocking) {
(void)port_id;
(void)blocking;
return 0;
}
int sceAudio3dPortSetAttribute(uint32_t port_id, uint32_t attribute_id, const void* attribute, size_t attribute_size) {
(void)port_id;
(void)attribute_id;
(void)attribute;
(void)attribute_size;
return 0;
}
}