AnyPS5/core/libs/prx/libSceAudioPropagation/Export.cpp

48 lines
1.2 KiB
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
extern "C" {
int32_t sceAudioPropagationRoomCreate(AudioPropagationHandle system_handle, AudioPropagationHandle* out_room_handle) {
(void)system_handle;
(void)out_room_handle;
return 0;
}
int32_t sceAudioPropagationSystemCreate(const void* options, AudioPropagationSystemMemory* memory, AudioPropagationHandle* out_system_handle) {
(void)options;
(void)memory;
(void)out_system_handle;
return 0;
}
int32_t sceAudioPropagationSystemGetRays(AudioPropagationHandle system_handle, void* rays, uint32_t* num_rays) {
(void)system_handle;
(void)rays;
(void)num_rays;
return 0;
}
int32_t sceAudioPropagationSystemQueryMemory(const void* options, AudioPropagationSystemMemory* out_memory) {
(void)options;
(void)out_memory;
return 0;
}
int32_t sceAudioPropagationSystemRegisterMaterial(AudioPropagationHandle system_handle, const void* material, AudioPropagationHandle* out_material_handle) {
(void)system_handle;
(void)material;
(void)out_material_handle;
return 0;
}
int32_t sceAudioPropagationSystemSetAttributes(AudioPropagationHandle system_handle, const void* attributes, uint32_t num_attributes) {
(void)system_handle;
(void)attributes;
(void)num_attributes;
return 0;
}
}