AnyPS5/core/libs/prx/libSceAudiodec/Export.cpp

40 lines
640 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
extern "C" {
int32_t sceAudiodecClearContext(int32_t handle) {
(void)handle;
return 0;
}
int32_t sceAudiodecCreateDecoder(AudiodecCtrl* ctrl, uint32_t codec_type) {
(void)ctrl;
(void)codec_type;
return 0;
}
int32_t sceAudiodecDecode(int32_t handle, AudiodecCtrl* ctrl) {
(void)handle;
(void)ctrl;
return 0;
}
int32_t sceAudiodecDeleteDecoder(int32_t handle) {
(void)handle;
return 0;
}
int32_t sceAudiodecInitLibrary(uint32_t codec_type) {
(void)codec_type;
return 0;
}
int32_t sceAudiodecTermLibrary(uint32_t codec_type) {
(void)codec_type;
return 0;
}
}