AnyPS5/core/libs/prx/libSceMsgDialog/Export.cpp

56 lines
777 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
extern "C" {
int sceMsgDialogClose(void) {
return 0;
}
int sceMsgDialogGetResult(void* result) {
(void)result;
return 0;
}
int sceMsgDialogGetStatus(void) {
return 0;
}
int sceMsgDialogInitialize(void) {
return 0;
}
int sceMsgDialogOpen(const void* param) {
(void)param;
return 0;
}
int sceMsgDialogProgressBarInc(int target, uint32_t delta) {
(void)target;
(void)delta;
return 0;
}
int sceMsgDialogProgressBarSetMsg(int target, const char* msg) {
(void)target;
(void)msg;
return 0;
}
int sceMsgDialogProgressBarSetValue(int target, uint32_t rate) {
(void)target;
(void)rate;
return 0;
}
int sceMsgDialogTerminate(void) {
return 0;
}
int sceMsgDialogUpdateStatus(void) {
return 0;
}
}