AnyPS5/core/libs/prx/libSceNetCtl/Export.cpp

58 lines
805 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
extern "C" {
int sceNetCtlCheckCallback(void) {
return 0;
}
int sceNetCtlGetInfo(int code, NetCtlInfo* info) {
(void)code;
(void)info;
return 0;
}
int sceNetCtlGetNatInfo(NetCtlNatInfo* nat_info) {
(void)nat_info;
return 0;
}
int sceNetCtlGetResult(int event_type, int* error_code) {
(void)event_type;
(void)error_code;
return 0;
}
int sceNetCtlGetState(int* state) {
(void)state;
return 0;
}
int sceNetCtlGetStateV6(int* state) {
(void)state;
return 0;
}
int sceNetCtlInit(void) {
return 0;
}
int sceNetCtlRegisterCallback(NetCtlCallback func, void* arg, int* cid) {
(void)func;
(void)arg;
(void)cid;
return 0;
}
void sceNetCtlTerm(void) {
}
int sceNetCtlUnregisterCallback(int cid) {
(void)cid;
return 0;
}
}