24 lines
343 B
C++
24 lines
343 B
C++
#include <cstdint>
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#include <cstddef>
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#include "SceTypes.hpp"
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extern "C" {
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int sceRemoteplayGetConnectionStatus(int user_id, int* status) {
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(void)user_id;
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(void)status;
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return 0;
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}
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int sceRemoteplayInitialize(void* heap, size_t heap_size) {
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(void)heap;
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(void)heap_size;
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return 0;
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}
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int sceRemoteplayTerminate(void) {
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return 0;
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}
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}
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