Bit-field extracts of the packed ancillary VGPR become gl_SampleID and gl_Layer reads. A pixel shader reading gl_Layer needs the Geometry capability instead of ShaderLayer and SPIR-V 1.5, and the Geometry capability is available whenever the geometryShader feature is. 32-bit SPI_SHADER_Z_FORMATs and 32_ABGR are accepted with the depth and sample-mask export enables. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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