59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
#include <cstdint>
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#include <cstddef>
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#include "SceTypes.hpp"
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#include "prx/libc/include/General.hpp"
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extern "C" {
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int APS5_VABI sceAgcAcbPushMarkerSpan() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceAgcAcbSetMarkerSpan() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceAgcAcquireMemSetEngine() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceAgcDcbPushMarkerSpan() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceAgcDcbSetMarkerSpan() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceAgcGetDefaultCxStateFlat() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceAgcSetSemaphoreMemory() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceAgcCbMemsetExclusive() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceAgcSetShaderInstrumentation() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceAgcGetShaderInstrumentation() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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}
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