AnyPS5/core/libs/prx/libSceAgcDriver/Execution/include
Michon c133e23dde fix(agc): depth fast clears through the HTILE metadata
Rebased onto main as one commit (the six commits of #374). A uniform fill over a depth surface's whole
HTILE (DMA_DATA, the fill kernels or a CPU store) clears the depth and stencil aspects its ZMask and
SMem fields say, to DB_DEPTH_CLEAR / DB_STENCIL_CLEAR, when the surface is next bound or sampled.

Main's RADV clear_htile_mask recognition (#2229) now goes through the same pending clear: an HTILE clear
marks the matching surfaces' depth aspect, and one for a surface not created yet is applied when it is
first bound. Main's HTILE address decode and this one are merged into one (TILE_SURFACE_ENABLE, a
nonzero DB_HTILE_DATA_BASE and a depth format).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 10:19:53 +02:00
..
Driver feat(agc): run unregistered NGG vertex programs that need a workgroup on the mesh path 2026-10-11 07:56:37 +02:00
AspectFit.hpp feat(video): add resizable aspect-ratio-aware window 2026-09-23 14:27:47 +03:00
BdaFeatures.hpp feat(shader): implement checked BDA reads and GPU fault reporting 2026-09-21 19:26:09 +03:00
CaptureTrace.hpp debug(agc): detect gpu input buffer changes between recording and execution 2026-09-28 13:27:14 +03:00
DisplayBuffer.hpp feat(agc): present 16-bit float display buffers 2026-10-11 00:38:12 +02:00
DisplayFormat.hpp feat(agc): present 16-bit float display buffers 2026-10-11 00:38:12 +02:00
Driver.hpp feat(agc): opt-in raised priority for the queue workers and the presenter 2026-10-10 04:13:57 -06:00
FragmentBarycentric.hpp fix(agc): do not use fragment barycentric on MoltenVK 2026-10-08 17:31:20 +02:00
GuestMemory.hpp perf(memory): write tracked direct memory through backing views 2026-10-10 00:53:29 +02:00
MemoryAccessScope.hpp perf(agc): keep render targets on gpu across draws 2026-09-24 21:30:00 +03:00
PerformanceTimer.hpp perf(shader): cache registered state + reduce preparation transaction overhead 2026-10-08 17:37:03 +03:00
Pm4.hpp fix(agc): depth fast clears through the HTILE metadata 2026-10-11 10:19:53 +02:00
Pm4Opcodes.hpp feat(libSceAgcDriver): execute COND_WRITE 2026-10-06 18:06:22 -03:00
Presentation.hpp fix(videoout): create the window and the device when VideoOut starts 2026-10-08 05:54:05 +05:30
PresentationScaler.hpp feat(agc): present DCC display buffers whose keys are uncompressed or fast-cleared 2026-10-05 23:45:15 +02:00
ProfileOutput.hpp Merge pull request #1549 from LeandroLP23/fix/gcc-warnings 2026-10-10 17:39:38 +13:00
QueueState.hpp perf(agc): build the initial context registers once 2026-10-11 02:33:14 +02:00
Recipe.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
ShaderDeviceProfile.hpp feat(shader): add fixed runtime abi + typed descriptor heaps 2026-10-08 17:26:04 +03:00
ShaderMemory.hpp feat(agc): implement deferred faults for reads through null SRT pointers 2026-10-09 00:20:59 +02:00
ShaderPreparation.hpp perf(shader): cache registered state + reduce preparation transaction overhead 2026-10-08 17:37:03 +03:00
ShaderPreparationScope.hpp fix(agc): use nid postfix for shader preparation transactions exports 2026-10-08 17:28:31 +03:00
SubgroupClock.hpp fix(agc): detect narrow clock on tested AMD device 2026-10-09 22:02:13 +00:00
ThreadPriority.hpp test(agc): unit-test APS5_THREAD_PRIORITY parsing and the RLIMIT_RTTIME plan 2026-10-10 04:14:02 -06:00
VideoOutput.hpp style: drop the branch's code comments per CONVENTIONS.md 2026-09-29 21:25:29 +03:00
VulkanDevice.hpp fix(agc): import GPU-mapped guest memory when it is mapped 2026-10-11 00:23:23 +02:00
WorkerSampler.hpp fix(kernel): orderly shutdown when closing the display window 2026-09-28 18:30:34 +03:00
WriteWatchCoverage.hpp fix(memory): restore write tracking for fresh private backing 2026-10-08 15:32:42 +02:00