AnyPS5/core/libs/prx/libSceAcm/Export.cpp

49 lines
1.1 KiB
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int sceAcmBatchStartBuffer(AcmContextId context, const void* batch_commands, size_t batch_size, AcmBatchError* batch_error, AcmBatchId* batch) {
(void)context;
(void)batch_commands;
(void)batch_size;
(void)batch_error;
(void)batch;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceAcmBatchStartBuffers(AcmContextId context, uint32_t batch_info_count, const AcmBatchInfo* const batch_info[], AcmBatchError* batch_error, AcmBatchId* batch) {
(void)context;
(void)batch_info_count;
(void)batch_info;
(void)batch_error;
(void)batch;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceAcmBatchWait(AcmContextId context, AcmBatchId batch, uint32_t timeout) {
(void)context;
(void)batch;
(void)timeout;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceAcmContextCreate(AcmContextId* context) {
(void)context;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceAcmContextDestroy(AcmContextId context) {
(void)context;
NotImplemented_nid_no_patch(__func__);
return 0;
}
}