AnyPS5/core/libs/prx/libSceAudioIn/Export.cpp

33 lines
605 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int sceAudioInGetSilentState(int handle) {
(void)handle;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceAudioInInput(int handle, void* dest) {
(void)handle;
(void)dest;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceAudioInOpen(int user_id, uint32_t type, uint32_t index, uint32_t len, uint32_t freq, uint32_t param) {
(void)user_id;
(void)type;
(void)index;
(void)len;
(void)freq;
(void)param;
NotImplemented_nid_no_patch(__func__);
return 0;
}
}