AnyPS5/core/libs/prx/libSceAudiodec.native/Export.cpp

47 lines
920 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int32_t sceAudiodecClearContext(int32_t handle) {
(void)handle;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int32_t sceAudiodecCreateDecoder(AudiodecCtrl* ctrl, uint32_t codec_type) {
(void)ctrl;
(void)codec_type;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int32_t sceAudiodecDecode(int32_t handle, AudiodecCtrl* ctrl) {
(void)handle;
(void)ctrl;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int32_t sceAudiodecDeleteDecoder(int32_t handle) {
(void)handle;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int32_t sceAudiodecInitLibrary(uint32_t codec_type) {
(void)codec_type;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int32_t sceAudiodecTermLibrary(uint32_t codec_type) {
(void)codec_type;
NotImplemented_nid_no_patch(__func__);
return 0;
}
}