AnyPS5/core/libs/prx/libSceGameLiveStreaming/Export.cpp

20 lines
342 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int sceGameLiveStreamingInitialize(size_t heap_size) {
(void)heap_size;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceGameLiveStreamingTerminate(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}