52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#include <cstdint>
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#include <cstddef>
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#include "SceTypes.hpp"
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#include "prx/libc/include/General.hpp"
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extern "C" {
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int sceGameUpdateAbortRequest(int request_id) {
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(void)request_id;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int sceGameUpdateCheck(int request_id, const GameUpdateCheckParam* param, GameUpdateCheckResult* result) {
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(void)request_id;
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(void)param;
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(void)result;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int sceGameUpdateCreateRequest(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int sceGameUpdateDeleteRequest(int request_id) {
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(void)request_id;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int sceGameUpdateGetAddcontLatestVersion(uint32_t service_label, const void* entitlement_label, GameUpdateAddcontVersionInfo* info) {
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(void)service_label;
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(void)entitlement_label;
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(void)info;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int sceGameUpdateInitialize(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int sceGameUpdateTerminate(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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}
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