AnyPS5/core/libs/prx/libSceLoginDialog/Export.cpp

46 lines
794 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int sceLoginDialogClose(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceLoginDialogGetResult(void* result) {
(void)result;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceLoginDialogGetStatus(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceLoginDialogInitialize(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceLoginDialogOpen(const void* param) {
(void)param;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceLoginDialogTerminate(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceLoginDialogUpdateStatus(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}