AnyPS5/core/libs/prx/libSceNpGameIntent/Export.cpp

35 lines
732 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int sceNpGameIntentGetPropertyValueString(const NpGameIntentData* intent_data, const char* key, char* value_buf, size_t buf_size) {
(void)intent_data;
(void)key;
(void)value_buf;
(void)buf_size;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceNpGameIntentInitialize(const void* init_param) {
(void)init_param;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceNpGameIntentReceiveIntent(NpGameIntentInfo* intent_info) {
(void)intent_info;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceNpGameIntentTerminate(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}