149 lines
3.5 KiB
C++
149 lines
3.5 KiB
C++
#include <cstdint>
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#include <cstddef>
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#include "SceTypes.hpp"
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#include "prx/libc/include/General.hpp"
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extern "C" {
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int scePlayGoClose(int handle) {
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(void)handle;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoGetChunkId(int handle, uint16_t* out_chunk_id_list, uint32_t number_of_entries, uint32_t* out_entries) {
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(void)handle;
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(void)out_chunk_id_list;
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(void)number_of_entries;
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(void)out_entries;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoGetEta(int handle, const uint16_t* chunk_ids, uint32_t number_of_entries, int64_t* out_eta) {
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(void)handle;
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(void)chunk_ids;
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(void)number_of_entries;
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(void)out_eta;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoGetInstallChunkId(int handle, uint16_t* out_chunk_id_list, uint32_t number_of_entries, uint32_t* out_entries) {
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(void)handle;
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(void)out_chunk_id_list;
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(void)number_of_entries;
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(void)out_entries;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoGetInstallSpeed(int handle, int32_t* out_speed) {
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(void)handle;
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(void)out_speed;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoGetLanguageMask(int handle, uint64_t* out_language_mask) {
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(void)handle;
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(void)out_language_mask;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoGetLocus(int handle, const uint16_t* chunk_ids, uint32_t number_of_entries, int8_t* out_loci) {
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(void)handle;
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(void)chunk_ids;
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(void)number_of_entries;
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(void)out_loci;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoGetOptionalChunk(int handle, int32_t type, PlayGoOptionalChunk* option) {
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(void)handle;
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(void)type;
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(void)option;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoGetProgress(int handle, const uint16_t* chunk_ids, uint32_t number_of_entries, PlayGoProgress* out_progress) {
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(void)handle;
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(void)chunk_ids;
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(void)number_of_entries;
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(void)out_progress;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoGetSupportedOptionalChunk(int handle, int32_t type, PlayGoOptionalChunk* option) {
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(void)handle;
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(void)type;
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(void)option;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoGetToDoList(int handle, PlayGoToDo* out_todo_list, uint32_t number_of_entries, uint32_t* out_entries) {
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(void)handle;
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(void)out_todo_list;
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(void)number_of_entries;
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(void)out_entries;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoInitialize(const PlayGoInitParams* init) {
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(void)init;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoOpen(int* out_handle, const void* param) {
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(void)out_handle;
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(void)param;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoPrefetch(int handle, const uint16_t* chunk_ids, uint32_t number_of_entries, int8_t minimum_locus) {
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(void)handle;
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(void)chunk_ids;
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(void)number_of_entries;
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(void)minimum_locus;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoPrefetchOptionalChunk(int handle, int32_t type, const PlayGoOptionalChunk* option) {
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(void)handle;
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(void)type;
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(void)option;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoSetInstallSpeed(int handle, int32_t speed) {
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(void)handle;
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(void)speed;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoSetToDoList(int handle, const PlayGoToDo* todo_list, uint32_t number_of_entries) {
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(void)handle;
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(void)todo_list;
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(void)number_of_entries;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int scePlayGoTerminate(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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}
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