AnyPS5/core/libs/prx/libSceRandom/Export.cpp

16 lines
253 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int sceRandomGetRandomNumber(void* buf, size_t size) {
(void)buf;
(void)size;
NotImplemented_nid_no_patch(__func__);
return 0;
}
}