AnyPS5/core/libs/prx/libSceRemoteplay/Export.cpp

28 lines
503 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int sceRemoteplayGetConnectionStatus(int user_id, int* status) {
(void)user_id;
(void)status;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceRemoteplayInitialize(void* heap, size_t heap_size) {
(void)heap;
(void)heap_size;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceRemoteplayTerminate(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}