AnyPS5/core/libs/prx/libSceSigninDialog/Export.cpp

46 lines
801 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int sceSigninDialogClose(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSigninDialogGetResult(void* result) {
(void)result;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSigninDialogGetStatus(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSigninDialogInitialize(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSigninDialogOpen(const void* param) {
(void)param;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSigninDialogTerminate(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSigninDialogUpdateStatus(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}