AnyPS5/core/libs
Celegans12 619ec7ad39 feat(agc): accept samplers that force sRGB decoding of sRGB textures
A sampler with FORCE_DEGAMMA (S# word 0 bit 20) threw at decode, so
every dispatch or draw sampling through one was skipped.

DecodeSamplerResource now records the bit, but accepts it only for a
caller that pairs the sampler with its images. The direct sampler
binding does, and RequireDegammaFormat checks each sampled image
against its paired samplers: only already sRGB formats (8, 8_8 and
8_8_8_8 SRGB, BC1, BC2, BC3 and BC7 SRGB) pass, decoded once, as
shadPS4 (PS4) models it. Other textures and unpaired decodes still
throw; gfx10 behaviour is not measured.
2026-10-10 01:38:17 +02:00
..
nid fix(nid): reject libraries that define symbol versions 2026-10-08 03:04:07 +00:00
prx feat(agc): accept samplers that force sRGB decoding of sRGB textures 2026-10-10 01:38:17 +02:00
tests Merge pull request #1483 from Aryansh1520/fix/libkernel-mutex-destroy-busy 2026-10-10 01:32:32 +02:00
CMakeLists.txt feat(libkernel_sys): implement readlink 2026-10-09 17:30:55 -04:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp
…
SceTypes.hpp Merge pull request #1849 from authurtabo-byte/fix/audio3d-missing-exports 2026-10-10 00:03:08 +02:00