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BdaResources.cpp
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style: drop the branch's code comments per CONVENTIONS.md
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2026-09-29 21:25:29 +03:00 |
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BufferAddress.cpp
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feat(agc): add bda memory mapping and resource management (wip)
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2026-09-21 18:54:06 +03:00 |
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BufferPool.cpp
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perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
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2026-09-26 19:00:40 -07:00 |
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ColorTargetLayout.cpp
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style: drop the branch's code comments per CONVENTIONS.md
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2026-09-29 21:25:29 +03:00 |
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ColorTargetTransfer.cpp
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feat(agc-driver): depth/stencil and mip-chain targets, more color formats
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2026-09-29 21:22:15 +03:00 |
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DccMetadata.cpp
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feat(agc): run CB fast-clear eliminate and DCC decompress passes within the DCC model
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2026-10-01 20:59:03 +13:00 |
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DepthSurface.cpp
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fix(agc): read a 16-bit integer view of a depth plane as its stored values
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2026-09-30 17:54:01 +02:00 |
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Draw.cpp
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feat(agc): run CB fast-clear eliminate and DCC decompress passes within the DCC model
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2026-10-01 20:59:03 +13:00 |
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GpuColorTransfer.cpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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GuestBufferMemory.cpp
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fix(agc): throw when guest memory can be neither imported, aliased nor copied exactly
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2026-09-30 19:14:22 +02:00 |
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GuestSamplerResource.cpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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GuestTextureResource.cpp
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feat(agc): apply a texture descriptor's MIN_LOD clamp through the image view
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2026-10-01 08:30:05 +13:00 |
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Pipeline.cpp
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feat(shader): translate NGG geometry programs to mesh shaders
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2026-09-30 23:57:47 +13:00 |
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PipelineCache.cpp
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feat(agc): persistent shader disk cache and Vulkan pipeline cache
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2026-09-30 12:01:25 +03:00 |
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Recorder.cpp
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feat(agc-driver): occlusion counters from Vulkan occlusion queries
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2026-09-29 21:22:17 +03:00 |
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Resources.cpp
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test(agc-driver): the graphics and BDA device tests link and run to the end
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2026-09-29 21:22:23 +03:00 |
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Sampler.cpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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ShaderAddressResources.cpp
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feat(agc-driver): bind guest buffers below their view at the storage offset alignment
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2026-09-29 21:22:19 +03:00 |
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ShaderInputState.cpp
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feat(agc): centroid pixel inputs and NoPerspective by I/J pair
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2026-10-01 08:37:45 +13:00 |
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ShaderResources.cpp
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Merge pull request #204 from oneandonlydean/fix/agc-misaligned-buffers-in-shader-data
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2026-10-01 11:31:57 +03:00 |
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ShaderValidation.cpp
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Merge pull request #135 from oneandonlydean/fix/agc-drop-exports-past-attachments
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2026-09-30 18:55:39 +03:00 |
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State.cpp
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feat(agc): run CB fast-clear eliminate and DCC decompress passes within the DCC model
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2026-10-01 20:59:03 +13:00 |
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Texture.cpp
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fix(agc): sample a 2D instruction over a 2D array texture through its first layer
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2026-10-01 20:57:49 +13:00 |
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TextureCache.cpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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TextureDetiler.cpp
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perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
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2026-09-26 19:00:40 -07:00 |
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TextureDetilerDescriptors.cpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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TextureFormat.cpp
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fix(agc): keep BGRA color targets resident between draws
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2026-09-28 16:26:02 +10:00 |
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TextureTiling.cpp
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style: drop the branch's code comments per CONVENTIONS.md
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2026-09-29 21:25:29 +03:00 |
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UnitShadow.cpp
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feat(agc): track guest memory writes on Linux with async userfaultfd write protection
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2026-10-01 00:08:08 +13:00 |