sceAgcFuseShaderHalves returns a fused hull as a copy of its back half (type 7) that is not registered: type 3, no user data, and shader registers copied to scratch memory with the checksum, RSRC1/RSRC2 and the LS program address rewritten. sceAgcCreatePrimState accepts only that type-3 header, and graphics ABI resolution refused it as a replaced shader header. SameHeader now also takes a type-3 header as the registered type-7 header for the same code when every other field is equal and its shader registers differ only in the fused ones. Graphics ABI resolution then applies the bound header's shader registers over the registered state. PPSA26344 fuses its hull halves during its loading screen. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.