In the float modes that flush f32 denormals, writeOperand flushes the result of v_min/max/min3/max3/med3_f32 and v_floor/ceil_f32. DenormalFlushEliminator drops a flush only when it can show the value isn't a denormal, and it had no rule for these opcodes, so their result flush stayed even when every operand had already been flushed. FPMin32, FPMax32, FPMinTri32, FPMaxTri32 and FPMedTri32 return one of their operands' bits, or the and or or of two zeros, so the result is denormal-free when every operand is. FPFloor32 and FPCeil32 return an integer, a zero, an infinity or a NaN whatever their operand. In IEEE mode the min and max results and the floor and ceil results go through selects with a quieted operand, which the eliminator can't follow, so their flush stays there. agc_denormal_flush_elimination covers the five min and max forms with flushed and with unknown operands, floor and ceil of an unknown value, and a max carried around a loop. |
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| cmake | ||
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| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
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README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.