AnyPS5/core/libs/prx/libSceSaveData.native
TideOPL c9685e47e4 fix(savedata): report a CREATE2 mount of an existing save as not created
sceSaveDataMount3 with SCE_SAVE_DATA_MOUNT_MODE_CREATE2 opens a save that
already exists, so its mount status is 0 rather than CREATED, as shadPS4's
savedata.cpp reports. A CREATE mount still reports CREATED.
2026-10-08 19:46:23 +01:00
..
CMakeLists.txt fix(savedata): report a CREATE2 mount of an existing save as not created 2026-10-08 19:46:23 +01:00
Export.cpp fix(savedata): report a CREATE2 mount of an existing save as not created 2026-10-08 19:46:23 +01:00
SaveData.hpp fix(savedata): serialize mount slot access in libSceSaveData.native 2026-10-07 05:26:59 +00:00