A PS5 eboot can keep initial-exec TLS as R_X86_64_TPOFF64 GOT relocations (SuperTuxKart, STKT00001, has 13, all without a symbol), which the relocation allowlist rejected. Relocations against the executable's own TLS block (no symbol, or a defined STT_TLS symbol folded into the addend) now go to the Linux ELF as symbolless dynamic relocations that the dynamic loader resolves against where it placed the block; one against an import stays named and is typed STT_TLS. The Windows and macOS images resolve TPOFF64 and DTPOFF64 statically against the block AlignUp(p_memsz, p_align) below the thread pointer, the offset WindowsTlsBuilder and MacOsImage use, and reject DTPMOD64 and imported TLS. TPOFF32 stays unsupported. New test executable_tls_relocations covers the Linux, Windows and macOS outputs and the rejected cases. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .github | ||
| 3rdparty | ||
| cmake | ||
| core | ||
| demo/web | ||
| docs | ||
| tools | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Online converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.