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NaitikJoshiPro 6f856a7cda feat(relinker): executable TLS relocations (TPOFF64, DTPOFF64, DTPMOD64)
A PS5 eboot can keep initial-exec TLS as R_X86_64_TPOFF64 GOT relocations
(SuperTuxKart, STKT00001, has 13, all without a symbol), which the
relocation allowlist rejected. Relocations against the executable's own
TLS block (no symbol, or a defined STT_TLS symbol folded into the addend)
now go to the Linux ELF as symbolless dynamic relocations that the
dynamic loader resolves against where it placed the block; one against an
import stays named and is typed STT_TLS. The Windows and macOS images
resolve TPOFF64 and DTPOFF64 statically against the block
AlignUp(p_memsz, p_align) below the thread pointer, the offset
WindowsTlsBuilder and MacOsImage use, and reject DTPMOD64 and imported
TLS. TPOFF32 stays unsupported.

New test executable_tls_relocations covers the Linux, Windows and macOS
outputs and the rejected cases.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:24:37 +05:30
.github ci(build): let a dispatched build skip the Linux job 2026-10-13 17:03:50 +02:00
3rdparty refactor(web): load zip.js from pinned cdn version 2026-10-13 14:02:46 +03:00
cmake feat(agc): report performance timer scopes to Tracy with APS5_ENABLE_TRACY 2026-10-12 12:55:40 -07:00
core feat(relinker): executable TLS relocations (TPOFF64, DTPOFF64, DTPMOD64) 2026-10-13 21:24:37 +05:30
demo/web fix(web): reject windows folder output before writing files 2026-10-13 14:53:19 +03:00
docs Merge pull request #4588 from Nixitov/feat/libkernel-host-hardware 2026-10-13 17:49:54 +02:00
tools Merge pull request #4579 from MiniRML/fix/release-configured-windows-runtime 2026-10-13 17:48:48 +02:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules refactor(web): load zip.js from pinned cdn version 2026-10-13 14:02:46 +03:00
CMakeLists.txt Merge pull request #3907 from GalaxyGamingFR/fix/progress-read-encoding 2026-10-13 15:27:02 +02:00
CONTRIBUTING.md docs(contributing): ask GPU changes to name the GPUs their tests ran on 2026-10-13 07:45:50 +02:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md ci(pages): build and deploy wasm converter 2026-10-13 15:26:04 +03:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Online converter - files stay on your device.

Discord

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.