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Niko 70663fec42 test(recompiler): check that APS5_NO_PERF_DISK_PLANS=1 is cache-neutral
APS5_NO_PERF_DISK_PLANS=1 is listed as a neutral switch, so it stays out
of the variant key, and it exists to compare warm starts with and
without stored plans. Nothing tested either property: the cross-process
test ran with the switch unset only.

A fourth child process now sets the switch against the cache the first
process filled. It must run the front end for all 14 fixtures, neither
load nor store a plan, still hit all 14 stored variants, and produce the
same SPIR-V, bindings, push constants, snapshots, read traces and plans
as the first process.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 18:31:17 +02:00
.github ci(build): key the Mesa shader cache by the runner's CPU flags 2026-10-13 17:57:49 +02:00
3rdparty refactor(web): load zip.js from pinned cdn version 2026-10-13 14:02:46 +03:00
cmake feat(agc): report performance timer scopes to Tracy with APS5_ENABLE_TRACY 2026-10-12 12:55:40 -07:00
core test(recompiler): check that APS5_NO_PERF_DISK_PLANS=1 is cache-neutral 2026-10-13 18:31:17 +02:00
demo/web fix(web): reject windows folder output before writing files 2026-10-13 14:53:19 +03:00
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README.md ci(pages): build and deploy wasm converter 2026-10-13 15:26:04 +03:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Online converter - files stay on your device.

Discord

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.