Draw depth and stencil, read and rewrite each plane in compute dispatches, and check the stored values with depth-tested and stencil-tested draws, a following dispatch and the flushed guest bytes. The array view, multisampled and two-view refusals are checked through dispatches as well. |
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| .. | ||
| Decoder | ||
| libs | ||
| relinker | ||
| shader/recompiler | ||