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Phi1ow 75c2ea8548 feat(sysmodule): implement sceSysmoduleLoadModuleInternal and sceSysmoduleUnloadModuleInternal
Two exports were missing. System modules are linked statically, so load and unload are
reference counts over the known module table, exactly like the existing
sceSysmoduleLoadModuleInternalWithArg and sceSysmoduleUnloadModule:

- sceSysmoduleLoadModuleInternal(uint32_t) -> increments the module's load count, returns 0
- sceSysmoduleUnloadModuleInternal(uint32_t) -> decrements it, or 0x80A90003 when the module
  was not loaded

Unknown or zero ids throw, like the sibling internal loader. Adds a CMakeLists.txt so the
library can carry its guest test. Signatures follow the public OpenOrbis SDK headers.

New test core/libs/tests/GuestSysmodule.cpp loads a module twice, unloads it twice and checks
the not-loaded error on a third unload; it fails without the change (the symbols are
undefined) and passes with it.
2026-10-04 21:56:29 +02:00
.github ci: run lavapipe at the AVX level on every Linux runner 2026-10-04 06:08:37 +13:00
3rdparty fix(audio): bound ATRAC9 decoding to the superframe 2026-10-03 14:25:49 +02:00
core feat(sysmodule): implement sceSysmoduleLoadModuleInternal and sceSysmoduleUnloadModuleInternal 2026-10-04 21:56:29 +02:00
docs refactor(shader): read f64 operands through readF64Bits and record the v_fma_f64 subnormal gap 2026-10-04 08:52:14 +02:00
tools Merge pull request #380 from DotDebian/fix/progress-count-sopp-shared-opcodes 2026-10-04 14:13:51 +13:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules feat(audio): AJM MP3 through FFmpeg, 16-bit and ambisonic AudioOut2, voice 2026-09-29 21:22:15 +03:00
CMakeLists.txt feat(avplayer): decode H.264 and AAC with FFmpeg 2026-10-03 08:10:55 +13:00
CONTRIBUTING.md docs: add contributing guide 2026-09-30 16:53:17 +02:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md docs(usage): add relinker usage md doc 2026-10-02 21:50:35 +03:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.