Unreal Engine reserves SET_*_REG_INDIRECT packets with a null register list and no registers, and fills them in later with the sceAgcSet*RegIndirectPatch* functions. The writers rejected the null address. A null list is now accepted when it holds no registers, which reads nothing; a null list with registers still throws. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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