AnyPS5/core/libs/prx/libSceAgcDriver/Graphics
Michon 29aa275653 fix(agc): accept fragment Geometry and SampleRateShading only when the device enabled them
The validator takes the geometryShader and sampleRateShading enables from the
context (set where #295 enables them), so a device without them refuses the
draw instead of creating a module that needs features it never enabled.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-07 18:18:47 +02:00
..
include fix(agc): accept fragment Geometry and SampleRateShading only when the device enabled them 2026-10-07 18:18:47 +02:00
shaders perf(agc): record occlusion counter dumps on the GPU 2026-10-04 16:17:09 +13:00
src fix(agc): accept fragment Geometry and SampleRateShading only when the device enabled them 2026-10-07 18:18:47 +02:00