Seed each iteration-selection update from its first eligible successor instead of rebuilding and intersecting the universe of block IDs. Reuse the existing in-place intersection and sorted-insertion helpers while preserving the original empty-successor and fixed-point behavior. Keep a cache-neutral switch for same-binary output and timing comparisons. Run the existing structurizer and control-flow fixtures in a separate process with this optimization disabled as well as in their default mode. |
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| .. | ||
| nid | ||
| prx | ||
| tests | ||
| CMakeLists.txt | ||
| HitLog.hpp | ||
| SceShaders.hpp | ||
| SceTypes.hpp | ||