AnyPS5/core
Celegans12 77dcb74ccd feat(shader): implement triangle-patch tessellation
DecodeShaderStages accepts LS, HS and an NGG passthrough ES, reads the
3-bit VGT_TF_PARAM fields, refuses its other bits but DISTRIBUTION_MODE,
and needs HOS levels that keep [1, 63]; 0x286-0x287 join the draw key.
Local and domain programs are prepared with their stage group: its
headers are merged over one set of defaults, and a local program left
unbound by the hull header is prepared at its first draw.

The local program ends at its jump into the hull half.
TessellationLowering lowers LDS and ring addresses that are affine in
the control point and relative index to tessellation interfaces with
strides from the code, and refuses accesses outside the patch, per-patch
writes from other control points and a modified primitive export. Hull
lanes read their own saved exec bit, also of host-subgroup-masked
copies; other masks are refused, gl_InvocationID loads as a scalar and
factors clamp to 63.
2026-10-11 11:25:56 +02:00
..
Decoder fix(png): bound transparency chunk detection to the input 2026-10-10 09:28:30 +08:00
libs feat(shader): implement triangle-patch tessellation 2026-10-11 11:25:56 +02:00
relinker test(relinker): pin executable import binding to the needed provider 2026-10-11 10:36:00 +02:00
shader/recompiler feat(shader): implement triangle-patch tessellation 2026-10-11 11:25:56 +02:00